# windows > Embed Zoom meeting capabilities into Windows desktop applications for native C++ integrations and headless bots. - Author: Tan Chun Siong - Repository: tanchunsiong/agent-skills - Version: 20260206220912 - Stars: 1 - Forks: 0 - Last Updated: 2026-02-07 - Source: https://github.com/tanchunsiong/agent-skills - Web: https://mule.run/skillshub/@@tanchunsiong/agent-skills~windows:20260206220912 --- # Zoom Meeting SDK (Windows) Embed Zoom meeting capabilities into Windows desktop applications for native C++ integrations and headless bots. ## New to Zoom SDK? Start Here! **The fastest way to master the SDK:** 1. **[SDK Architecture Pattern](concepts/sdk-architecture-pattern.md)** - Learn the universal pattern that works for ALL 35+ features 2. **[Authentication Pattern](examples/authentication-pattern.md)** - Get a working bot joining meetings 3. **[Windows Message Loop](troubleshooting/windows-message-loop.md)** - Fix the #1 reason callbacks don't fire **Building a Custom UI?** - [Custom UI Architecture](concepts/custom-ui-architecture.md) - How SDK rendering actually works (child HWNDs, D3D, etc.) - [Custom UI Video Rendering Example](examples/custom-ui-video-rendering.md) - Complete working code - [SDK-Rendered vs Self-Rendered](concepts/custom-ui-vs-raw-data.md) - Choose the right approach - [Custom UI Interface Methods](references/interface-methods.md) - All 13 required virtual methods **Having issues?** - Build errors → [Build Errors Guide](troubleshooting/build-errors.md) - Callbacks not firing → [Windows Message Loop](troubleshooting/windows-message-loop.md) - Quick diagnostics → [Common Issues](troubleshooting/common-issues.md) - MSBuild from git bash → [Build Errors Guide](troubleshooting/build-errors.md#msbuild-command-pattern) - Complete navigation → [INDEX.md](INDEX.md) ## Prerequisites - Zoom app with Meeting SDK credentials (Client ID & Secret) - Visual Studio 2019/2022 or later - Windows 10 or later - C++ development environment - vcpkg for dependency management > **Need help with authentication?** See the **[zoom-oauth](/zoom-oauth/SKILL.md)** skill for JWT token generation. ## Project Preferences & Learnings > **IMPORTANT**: These are hard-won preferences from real project experience. Follow these when creating new projects. ### Do NOT use CMake — Use native Visual Studio `.vcxproj` **Always create a native Visual Studio `.sln` + `.vcxproj` project**, not a CMake project. Reasons: - More standard and familiar for Windows C++ developers - Developers can double-click the `.sln` to open in Visual Studio immediately - Project settings (include dirs, lib dirs, preprocessor defines) are easier to see and edit in the VS Property Pages UI - No extra CMake tooling or configuration step required - Friendlier and easier for developers to understand and maintain ### `config.json` must be visible in Solution Explorer The `config.json` file (containing `sdk_jwt`, `meeting_number`, `passcode`) must be: 1. **Included in the `.vcxproj`** as a `` item with `PreserveNewest` 2. **Placed in a "Config" filter** in the `.vcxproj.filters` file so it appears under a "Config" folder in Solution Explorer 3. **Easily editable** by developers directly from Solution Explorer — they should never have to hunt for it in File Explorer Example `.vcxproj` entry: ```xml PreserveNewest ``` Example `.vcxproj.filters` entry: ```xml {GUID-HERE} Config ``` ## Overview The Windows SDK is a **C++ native SDK** designed for: - **Desktop applications** - Native Windows apps with full UI control - **Headless bots** - Join meetings without UI - **Raw media access** - Capture/send audio/video streams - **Local recording** - Record meetings locally or to cloud ### Key Architectural Insight The SDK follows a **universal 3-step pattern** for every feature: 1. **Get controller** (singleton): `meetingService->Get[Feature]Controller()` 2. **Implement event listener**: `class MyListener : public I[Feature]Event { ... }` 3. **Register and use**: `controller->SetEvent(listener)` then call methods **This works for ALL features**: audio, video, chat, recording, participants, screen sharing, breakout rooms, webinars, Q&A, polling, whiteboard, and 20+ more! Learn more: **[SDK Architecture Pattern Guide](concepts/sdk-architecture-pattern.md)** ## Quick Start ### 1. Download Windows SDK Download from [Zoom Marketplace](https://marketplace.zoom.us/): - Extract `zoom-meeting-sdk-windows_x86_64-{version}.zip` ### 2. Setup Project Structure ``` your-project/ YourApp/ SDK/ x64/ bin/ # DLL files and dependencies h/ # Header files lib/ # sdk.lib x86/ bin/ h/ lib/ YourApp.cpp YourApp.vcxproj config.json ``` Copy SDK files: ```cmd xcopy /E /I sdk-package\x64 your-project\YourApp\SDK\x64\ xcopy /E /I sdk-package\x86 your-project\YourApp\SDK\x86\ ``` ### 3. Install Dependencies (vcpkg) ```powershell # Install vcpkg git clone https://github.com/Microsoft/vcpkg.git C:\vcpkg cd C:\vcpkg .\bootstrap-vcpkg.bat .\vcpkg integrate install # Install dependencies .\vcpkg install jsoncpp:x64-windows .\vcpkg install curl:x64-windows ``` ### 4. Configure Visual Studio Project **Project Properties → C/C++ → General → Additional Include Directories:** ``` $(SolutionDir)SDK\$(PlatformTarget)\h C:\vcpkg\packages\jsoncpp_x64-windows\include C:\vcpkg\packages\curl_x64-windows\include ``` **Project Properties → Linker → General → Additional Library Directories:** ``` $(SolutionDir)SDK\$(PlatformTarget)\lib ``` **Project Properties → Linker → Input → Additional Dependencies:** ``` sdk.lib ``` **Post-Build Event** (Copy DLLs to output): ```cmd xcopy /Y /D "$(SolutionDir)SDK\$(PlatformTarget)\bin\*.*" "$(OutDir)" ``` ### 5. Configure Credentials Create `config.json`: ```json { "sdk_jwt": "YOUR_JWT_TOKEN", "meeting_number": "1234567890", "passcode": "password123", "zak": "" } ``` ### 6. Build & Run - Open solution in Visual Studio - Select x64 or x86 configuration - Press F5 to build and run ## Core Workflow ``` ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ │ InitSDK │───►│ AuthSDK │───►│ JoinMeeting │───►│ Raw Data │ │ │ │ (JWT) │ │ │ │ Subscribe │ └─────────────┘ └─────────────┘ └─────────────┘ └─────────────┘ │ │ ▼ ▼ OnAuthComplete onInMeeting callback callback ``` **⚠️ CRITICAL**: Add Windows message loop or callbacks won't fire! ```cpp while (!done) { MSG msg; while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } std::this_thread::sleep_for(std::chrono::milliseconds(100)); } ``` See: [Windows Message Loop Guide](troubleshooting/windows-message-loop.md) ## Code Examples > **💡 Pro Tip**: These are minimal examples. For complete, tested code see: > - [Authentication Pattern](examples/authentication-pattern.md) - Full auth workflow > - [Raw Video Capture](examples/raw-video-capture.md) - Complete video capture > - [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md) - Implement any feature ### Important: Include Order **CRITICAL**: Include headers in this exact order or you'll get build errors: ```cpp #include // MUST be first #include // MUST be second (SDK headers use uint32_t) // ... other standard headers ... #include #include // BEFORE participants! #include ``` See: [Build Errors Guide](troubleshooting/build-errors.md) for all dependency fixes. ### 1. Initialize SDK ```cpp #include #include #include using namespace ZOOM_SDK_NAMESPACE; bool InitMeetingSDK() { InitParam initParam; initParam.strWebDomain = L"https://zoom.us"; initParam.strSupportUrl = L"https://zoom.us"; initParam.emLanguageID = LANGUAGE_English; initParam.enableLogByDefault = true; initParam.enableGenerateDump = true; SDKError err = InitSDK(initParam); if (err != SDKERR_SUCCESS) { std::wcout << L"InitSDK failed: " << err << std::endl; return false; } return true; } ``` ### 2. Authenticate with JWT ```cpp #include #include #include #include "AuthServiceEventListener.h" IAuthService* authService = nullptr; void OnAuthenticationComplete() { std::cout << "Authentication successful!" << std::endl; JoinMeeting(); // Proceed to join meeting } bool AuthenticateSDK(const std::wstring& jwtToken) { CreateAuthService(&authService); if (!authService) return false; // Set event listener BEFORE calling SDKAuth authService->SetEvent(new AuthServiceEventListener(&OnAuthenticationComplete)); // Authenticate with JWT AuthContext authContext; authContext.jwt_token = jwtToken.c_str(); SDKError err = authService->SDKAuth(authContext); if (err != SDKERR_SUCCESS) { std::wcout << L"SDKAuth failed: " << err << std::endl; return false; } // CRITICAL: Add message loop or callback won't fire! // See complete example: examples/authentication-pattern.md return true; } ``` **AuthServiceEventListener.h:** ```cpp #include #include #include #include using namespace ZOOM_SDK_NAMESPACE; class AuthServiceEventListener : public IAuthServiceEvent { public: AuthServiceEventListener(void (*onComplete)()) : onAuthComplete(onComplete) {} void onAuthenticationReturn(AuthResult ret) override { if (ret == AUTHRET_SUCCESS && onAuthComplete) { onAuthComplete(); } else { std::cout << "Auth failed: " << ret << std::endl; } } // Must implement ALL pure virtual methods (6 total) void onLoginReturnWithReason(LOGINSTATUS ret, IAccountInfo* info, LoginFailReason reason) override {} void onLogout() override {} void onZoomIdentityExpired() override {} void onZoomAuthIdentityExpired() override {} #if defined(WIN32) void onNotificationServiceStatus(SDKNotificationServiceStatus status, SDKNotificationServiceError error) override {} #endif private: void (*onAuthComplete)(); }; ``` **See complete working code**: [Authentication Pattern Guide](examples/authentication-pattern.md) ### 3. Join Meeting ```cpp #include #include "MeetingServiceEventListener.h" IMeetingService* meetingService = nullptr; void OnMeetingJoined() { std::cout << "Joining meeting..." << std::endl; } void OnInMeeting() { std::cout << "In meeting now!" << std::endl; // Start raw data capture here } void OnMeetingEnds() { std::cout << "Meeting ended" << std::endl; } bool JoinMeeting(UINT64 meetingNumber, const std::wstring& password) { CreateMeetingService(&meetingService); if (!meetingService) return false; // Set event listener meetingService->SetEvent( new MeetingServiceEventListener(&OnMeetingJoined, &OnMeetingEnds, &OnInMeeting) ); // Prepare join parameters JoinParam joinParam; joinParam.userType = SDK_UT_WITHOUT_LOGIN; JoinParam4WithoutLogin& params = joinParam.param.withoutloginuserJoin; params.meetingNumber = meetingNumber; params.userName = L"Bot User"; params.psw = password.c_str(); params.isVideoOff = false; params.isAudioOff = false; SDKError err = meetingService->Join(joinParam); if (err != SDKERR_SUCCESS) { std::wcout << L"Join failed: " << err << std::endl; return false; } return true; } ``` **MeetingServiceEventListener.h:** ```cpp #include #include #include #include using namespace ZOOM_SDK_NAMESPACE; class MeetingServiceEventListener : public IMeetingServiceEvent { public: MeetingServiceEventListener( void (*onJoined)(), void (*onEnded)(), void (*onInMeeting)() ) : onMeetingJoined(onJoined), onMeetingEnded(onEnded), onInMeetingCallback(onInMeeting) {} void onMeetingStatusChanged(MeetingStatus status, int iResult) override { if (status == MEETING_STATUS_CONNECTING) { if (onMeetingJoined) onMeetingJoined(); } else if (status == MEETING_STATUS_INMEETING) { if (onInMeetingCallback) onInMeetingCallback(); } else if (status == MEETING_STATUS_ENDED) { if (onMeetingEnded) onMeetingEnded(); } } // Must implement ALL pure virtual methods (9 total) void onMeetingStatisticsWarningNotification(StatisticsWarningType type) override {} void onMeetingParameterNotification(const MeetingParameter* param) override {} void onSuspendParticipantsActivities() override {} void onAICompanionActiveChangeNotice(bool isActive) override {} void onMeetingTopicChanged(const zchar_t* sTopic) override {} void onMeetingFullToWatchLiveStream(const zchar_t* sLiveStreamUrl) override {} void onUserNetworkStatusChanged(MeetingComponentType type, ConnectionQuality level, unsigned int userId, bool uplink) override {} #if defined(WIN32) void onAppSignalPanelUpdated(IMeetingAppSignalHandler* pHandler) override {} #endif private: void (*onMeetingJoined)(); void (*onMeetingEnded)(); void (*onInMeetingCallback)(); }; ``` **See all required methods**: [Interface Methods Guide](references/interface-methods.md) ### 4. Subscribe to Raw Video ```cpp #include #include #include #include #include // REQUIRED for YUVRawDataI420 #include "ZoomSDKRendererDelegate.h" IZoomSDKRenderer* videoHelper = nullptr; ZoomSDKRendererDelegate* videoSource = new ZoomSDKRendererDelegate(); bool StartVideoCapture(uint32_t userId) { // STEP 1: Start raw recording FIRST (required!) IMeetingRecordingController* recordCtrl = meetingService->GetMeetingRecordingController(); SDKError canStart = recordCtrl->CanStartRawRecording(); if (canStart != SDKERR_SUCCESS) { std::cout << "Cannot start recording: " << canStart << std::endl; return false; } recordCtrl->StartRawRecording(); // Wait for recording to initialize std::this_thread::sleep_for(std::chrono::milliseconds(500)); // STEP 2: Create renderer SDKError err = createRenderer(&videoHelper, videoSource); if (err != SDKERR_SUCCESS || !videoHelper) { std::cout << "createRenderer failed: " << err << std::endl; return false; } // STEP 3: Set resolution and subscribe videoHelper->setRawDataResolution(ZoomSDKResolution_720P); err = videoHelper->subscribe(userId, RAW_DATA_TYPE_VIDEO); if (err != SDKERR_SUCCESS) { std::cout << "Subscribe failed: " << err << std::endl; return false; } std::cout << "Video capture started! Frames arrive in onRawDataFrameReceived()" << std::endl; return true; } ``` **ZoomSDKRendererDelegate.h:** ```cpp #include #include #include #include #include #include using namespace ZOOM_SDK_NAMESPACE; class ZoomSDKRendererDelegate : public IZoomSDKRendererDelegate { public: void onRawDataFrameReceived(YUVRawDataI420* data) override { if (!data) return; // YUV420 (I420) format: Y plane + U plane + V plane int width = data->GetStreamWidth(); int height = data->GetStreamHeight(); // Calculate buffer sizes // Y = full resolution, U/V = quarter resolution each size_t ySize = width * height; size_t uvSize = ySize / 4; // (width/2) * (height/2) // Total size: width * height * 1.5 bytes // Save to file (playback: ffplay -f rawvideo -pixel_format yuv420p -video_size 1280x720 output.yuv) std::ofstream outputFile("output.yuv", std::ios::binary | std::ios::app); outputFile.write(data->GetYBuffer(), ySize); // Brightness outputFile.write(data->GetUBuffer(), uvSize); // Blue-difference outputFile.write(data->GetVBuffer(), uvSize); // Red-difference outputFile.close(); } void onRawDataStatusChanged(RawDataStatus status) override { std::cout << "Raw data status: " << status << std::endl; } void onRendererBeDestroyed() override { std::cout << "Renderer destroyed" << std::endl; } }; ``` **Complete video capture guide**: [Raw Video Capture Guide](examples/raw-video-capture.md) ### 5. Subscribe to Raw Audio ```cpp #include class ZoomSDKAudioRawDataDelegate : public IZoomSDKAudioRawDataDelegate { public: void onMixedAudioRawDataReceived(AudioRawData* data) override { // Process PCM audio (mixed from all participants) std::ofstream pcmFile("audio.pcm", std::ios::binary | std::ios::app); pcmFile.write((char*)data->GetBuffer(), data->GetBufferLen()); pcmFile.close(); } void onOneWayAudioRawDataReceived(AudioRawData* data, uint32_t node_id) override { // Process audio from specific participant } }; // Subscribe to audio IZoomSDKAudioRawDataHelper* audioHelper = GetAudioRawdataHelper(); audioHelper->subscribe(new ZoomSDKAudioRawDataDelegate()); ``` ### 6. Main Message Loop (CRITICAL!) **⚠️ WITHOUT THIS, CALLBACKS WON'T FIRE!** ```cpp #include #include #include int main() { // Initialize COM CoInitialize(NULL); // Load config and initialize LoadConfig(); InitMeetingSDK(); AuthenticateSDK(sdk_jwt); // CRITICAL: Windows message loop for SDK callbacks // SDK uses Windows message pump to dispatch callbacks // Without this, callbacks are queued but NEVER fire! MSG msg; while (!g_exit) { // Process all pending Windows messages while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) { g_exit = true; break; } TranslateMessage(&msg); DispatchMessage(&msg); } // Small sleep to avoid busy-waiting std::this_thread::sleep_for(std::chrono::milliseconds(100)); } // Cleanup CleanSDK(); CoUninitialize(); return 0; } ``` **Why message loop is critical**: The SDK uses Windows COM/messaging for async callbacks. Without `PeekMessage()`, the SDK queues messages but they're never retrieved/dispatched, so callbacks never execute. **Symptoms without message loop**: - Authentication timeout (even with valid JWT) - Meeting join timeout - No callback events fire - Appears like network/auth issue but it's a message loop issue **See detailed explanation**: [Windows Message Loop Guide](troubleshooting/windows-message-loop.md) ## Common Issues & Solutions | Issue | Solution | |-------|----------| | **Callbacks don't fire / Auth timeout** | Add Windows message loop → [Guide](troubleshooting/windows-message-loop.md) | | **`uint32_t` / `AudioType` errors** | Fix include order → [Guide](troubleshooting/build-errors.md) | | **Abstract class error** | Implement all virtual methods → [Guide](references/interface-methods.md) | | **How to implement [feature]?** | Follow universal pattern → [Guide](concepts/sdk-architecture-pattern.md) | | **Authentication fails** | Check JWT token & error codes → [Guide](troubleshooting/common-issues.md) | | **No video frames received** | Call StartRawRecording() first → [Guide](examples/raw-video-capture.md) | **Complete troubleshooting**: [Common Issues Guide](troubleshooting/common-issues.md) ## How to Implement Any Feature The SDK has **35+ feature controllers** (audio, video, chat, recording, participants, screen sharing, breakout rooms, webinars, Q&A, polling, whiteboard, captions, AI companion, etc.). **Universal pattern that works for ALL features:** 1. **Get the controller** (singleton): ```cpp IMeetingAudioController* audioCtrl = meetingService->GetMeetingAudioController(); IMeetingChatController* chatCtrl = meetingService->GetMeetingChatController(); // ... 33 more controllers available ``` 2. **Implement event listener** (observer pattern): ```cpp class MyAudioListener : public IMeetingAudioCtrlEvent { void onUserAudioStatusChange(IList* lst) override { // React to audio events } // ... implement all required methods }; ``` 3. **Register and use**: ```cpp audioCtrl->SetEvent(new MyAudioListener()); audioCtrl->MuteAudio(userId, true); // Use feature ``` **Complete guide with examples**: [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md) ## Available Examples | Example | Description | |---------|-------------| | **SkeletonDemo** | Minimal join meeting - start here | | **GetVideoRawData** | Subscribe to raw video streams | | **GetAudioRawData** | Subscribe to raw audio streams | | **SendVideoRawData** | Send custom video as virtual camera | | **SendAudioRawData** | Send custom audio as virtual mic | | **GetShareRawData** | Capture screen share content | | **LocalRecording** | Local MP4 recording | | **ChatDemo** | In-meeting chat functionality | | **CaptionDemo** | Closed caption/live transcription | | **BreakoutDemo** | Breakout room management | ## Detailed References ### 🎯 Core Concepts (START HERE!) - **[concepts/sdk-architecture-pattern.md](concepts/sdk-architecture-pattern.md)** - **Universal pattern for implementing ANY feature** - Understanding this unlocks the entire SDK! ### 📚 Complete Examples - **[examples/authentication-pattern.md](examples/authentication-pattern.md)** - Complete working authentication with JWT tokens - **[examples/raw-video-capture.md](examples/raw-video-capture.md)** - YUV420 video capture with detailed format explanation ### 🔧 Troubleshooting Guides - **[troubleshooting/windows-message-loop.md](troubleshooting/windows-message-loop.md)** - **Why callbacks don't fire** (MOST CRITICAL!) - **[troubleshooting/build-errors.md](troubleshooting/build-errors.md)** - SDK header dependency issues and fixes - **[troubleshooting/common-issues.md](troubleshooting/common-issues.md)** - Quick diagnostic workflow and error code tables ### 📖 References - **[references/interface-methods.md](references/interface-methods.md)** - How to implement ALL required virtual methods - **[references/windows-reference.md](references/windows-reference.md)** - Dependencies, Visual Studio setup - **[../references/authorization.md](../references/authorization.md)** - SDK JWT generation - **[../references/bot-authentication.md](../references/bot-authentication.md)** - Bot token types (ZAK, OBF, JWT) ### 🎨 Feature-Specific Guides - **[../references/breakout-rooms.md](../references/breakout-rooms.md)** - Programmatic breakout room management - **[../references/ai-companion.md](../references/ai-companion.md)** - AI Companion controls ## Sample Repositories | Repository | Description | |------------|-------------| | [meetingsdk-windows-raw-recording-sample](https://github.com/zoom/meetingsdk-windows-raw-recording-sample) | Official raw data capture samples | | [meetingsdk-windows-local-recording-sample](https://github.com/zoom/meetingsdk-windows-local-recording-container-sample) | Local recording with Docker | ## Playing Raw Video/Audio Files Raw YUV/PCM files have no headers - you must specify format explicitly. ### Play Raw YUV Video ```cmd ffplay -video_size 1280x720 -pixel_format yuv420p -f rawvideo output.yuv ``` ### Convert YUV to MP4 ```cmd ffmpeg -video_size 1280x720 -pixel_format yuv420p -f rawvideo -i output.yuv -c:v libx264 output.mp4 ``` ### Play Raw PCM Audio ```cmd ffplay -f s16le -ar 32000 -ac 1 audio.pcm ``` ### Convert PCM to WAV ```cmd ffmpeg -f s16le -ar 32000 -ac 1 -i audio.pcm output.wav ``` ### Combine Video + Audio ```cmd ffmpeg -video_size 1280x720 -pixel_format yuv420p -f rawvideo -i output.yuv ^ -f s16le -ar 32000 -ac 1 -i audio.pcm ^ -c:v libx264 -c:a aac -shortest output.mp4 ``` **Key flags:** | Flag | Description | |------|-------------| | `-video_size WxH` | Frame dimensions (e.g., 1280x720) | | `-pixel_format yuv420p` | I420/YUV420 planar format | | `-f rawvideo` | Raw video input (no container) | | `-f s16le` | Signed 16-bit little-endian PCM | | `-ar 32000` | Sample rate (Zoom uses 32kHz) | | `-ac 1` | Mono (use `-ac 2` for stereo) | ## Authentication Requirements (2026 Update) > **Important**: Beginning **March 2, 2026**, apps joining meetings outside their account must be authorized. Use one of: - **App Privilege Token (OBF)** - Recommended for bots (`app_privilege_token` in JoinParam) - **ZAK Token** - Zoom Access Key (`userZAK` in JoinParam) - **On Behalf Token** - For specific use cases (`onBehalfToken` in JoinParam) ## 📖 Complete Documentation Library This skill includes comprehensive guides created from real-world debugging: ### 🎯 Start Here - **[SDK Architecture Pattern](concepts/sdk-architecture-pattern.md)** - Master document: Universal pattern for ANY feature - **[INDEX.md](INDEX.md)** - Complete navigation guide ### 📚 By Category **Core Concepts:** - [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md) - How every feature works (singleton + observer pattern) **Complete Examples:** - [Authentication Pattern](examples/authentication-pattern.md) - Working JWT auth with all code - [Raw Video Capture](examples/raw-video-capture.md) - YUV420 video capture explained **Troubleshooting:** - [Windows Message Loop](troubleshooting/windows-message-loop.md) - **CRITICAL**: Why callbacks don't fire - [Build Errors](troubleshooting/build-errors.md) - SDK header dependency fixes - [Common Issues](troubleshooting/common-issues.md) - Quick diagnostics & error codes **References:** - [Interface Methods](references/interface-methods.md) - All required virtual methods (6 auth + 9 meeting) - [Windows Reference](references/windows-reference.md) - Platform setup - [Authorization](../references/authorization.md) - JWT generation - [Bot Authentication](../references/bot-authentication.md) - Bot token types - [Breakout Rooms](../references/breakout-rooms.md) - Breakout room API - [AI Companion](../references/ai-companion.md) - AI features ### 🚨 Most Critical Issues (From Real Debugging) 1. **Callbacks not firing** → Missing Windows message loop (99% of issues) - See: [Windows Message Loop Guide](troubleshooting/windows-message-loop.md) 2. **Build errors** → SDK header dependencies (`uint32_t`, `AudioType`, etc.) - See: [Build Errors Guide](troubleshooting/build-errors.md) 3. **Abstract class errors** → Missing virtual method implementations - See: [Interface Methods Guide](references/interface-methods.md) ### 💡 Key Insight **Once you learn the 3-step pattern, you can implement ANY of the 35+ features:** 1. Get controller → 2. Implement event listener → 3. Register and use See: [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md) ## Official Resources - **Official docs**: https://developers.zoom.us/docs/meeting-sdk/windows/ - **API Reference**: https://marketplacefront.zoom.us/sdk/meeting/windows/annotated.html - **Developer forum**: https://devforum.zoom.us/ - **SDK download**: https://marketplace.zoom.us/ --- **Documentation Version**: Based on Zoom Windows Meeting SDK v6.7.2.26830 **Need help?** Start with [INDEX.md](INDEX.md) for complete navigation.