# write-vfunc-as-yaml > Write virtual function analysis results as YAML file beside the binary using IDA Pro MCP. Use this skill after completing virtual function identification, signature generation, and vtable analysis to persist the results in a standardized YAML format. - Author: hzqst - Repository: hzqst/CS2_VibeSignatures - Version: 20260204165114 - Stars: 19 - Forks: 0 - Last Updated: 2026-02-07 - Source: https://github.com/hzqst/CS2_VibeSignatures - Web: https://mule.run/skillshub/@@hzqst/CS2_VibeSignatures~write-vfunc-as-yaml:20260204165114 --- --- name: write-vfunc-as-yaml description: Write virtual function analysis results as YAML file beside the binary using IDA Pro MCP. Use this skill after completing virtual function identification, signature generation, and vtable analysis to persist the results in a standardized YAML format. --- # Write Virtual Function IDA Analysis Output as YAML Persist virtual function analysis results to a YAML file beside the binary using IDA Pro MCP. ## Prerequisites Before using this skill, you should have: 1. Identified and renamed the target virtual function 2. Generated a unique signature using `/generate-signature-for-function` 3. Obtained vtable information using `/get-vtable-index` ## Required Parameters | Parameter | Description | Example | |-----------|-------------|---------| | `func_name` | Name of the function | `CCSPlayerController_ChangeTeam` | | `vtable_name` | Class name for vtable | `CCSPlayerController` | | `vfunc_offset` | Offset from vtable start | `0x330` | | `vfunc_index` | Index in vtable | `102` | ## Optional Parameters | Parameter | Description | Example | |-----------|-------------|---------| | `func_addr` | Virtual address of the function (use `None` to omit) | `0x180999830` | | `func_sig` | Unique byte signature (use `None` to omit) | `48 89 5C 24 08` | When `func_addr` is `None`, the following fields will be omitted from output: `func_va`, `func_rva`, `func_size`. When `func_sig` is `None`, the `func_sig` field will be omitted from output. ## Method ```python mcp__ida-pro-mcp__py_eval code=""" import idaapi import os import yaml # === REQUIRED: Replace these values === func_name = "" # e.g., "CCSPlayerController_ChangeTeam" # ====================================== # === OPTIONAL: Set to None to omit from output === func_addr = # e.g., 0x180999830 or None func_sig = # e.g., "48 89 5C 24 08" or None # ================================================= # === VTABLE INFO: Replace these values === vtable_name = "" # e.g., "CCSPlayerController" vfunc_offset = # e.g., 0x330 vfunc_index = # e.g., 102 # ========================================= # Get binary path and determine platform input_file = idaapi.get_input_file_path() dir_path = os.path.dirname(input_file) if input_file.endswith('.dll'): platform = 'windows' image_base = idaapi.get_imagebase() else: platform = 'linux' image_base = 0x0 # Build data dictionary conditionally data = {} if func_addr is not None: func = idaapi.get_func(func_addr) func_size = func.size() if func else 0 func_rva = func_addr - image_base data['func_va'] = hex(func_addr) data['func_rva'] = hex(func_rva) data['func_size'] = hex(func_size) if func_sig is not None: data['func_sig'] = func_sig data['vtable_name'] = vtable_name data['vfunc_offset'] = hex(vfunc_offset) data['vfunc_index'] = vfunc_index yaml_path = os.path.join(dir_path, f"{func_name}.{platform}.yaml") with open(yaml_path, 'w', encoding='utf-8') as f: yaml.dump(data, f, default_flow_style=False, sort_keys=False, allow_unicode=True) print(f"Written to: {yaml_path}") """ ``` ## Output File Naming Convention The output YAML filename follows this pattern: - `..yaml` Examples: - `server.dll` → `CCSPlayerController_ChangeTeam.windows.yaml` - `server.so` / `libserver.so` → `CCSPlayerController_ChangeTeam.linux.yaml` ## Output YAML Format Full output (with `func_addr` and `func_sig` provided): ```yaml func_va: 0x180999830 # Virtual address - changes with game updates (optional) func_rva: 0x999830 # Relative virtual address (VA - image base) - changes with game updates (optional) func_size: 0x301 # Function size in bytes - changes with game updates (optional) func_sig: 48 89 5C 24 08 # Unique byte signature (optional) vtable_name: CCSPlayerController vfunc_offset: 0x330 # Offset from vtable start - changes with game updates vfunc_index: 102 # vtable[102] - changes with game updates ``` Minimal output (with `func_addr=None` and `func_sig=None`): ```yaml vtable_name: CCSPlayerController vfunc_offset: 0x330 # Offset from vtable start - changes with game updates vfunc_index: 102 # vtable[102] - changes with game updates ``` ## Platform Detection The skill automatically detects the platform based on file extension: - `.dll` → Windows (uses `idaapi.get_imagebase()` for image base) - `.so` → Linux (uses `0x0` as image base) ## Notes - All values marked "changes with game updates" should be regenerated when analyzing new binary versions - The YAML file is written to the same directory as the input binary - When `func_addr` is provided, func_size is automatically calculated from IDA's function analysis - When `func_addr` is provided, func_rva is automatically calculated as `func_va - image_base` - When `func_addr` or `func_sig` is `None`, those fields are omitted from the output entirely - This skill is specifically for virtual functions that have vtable information - For regular functions without vtable, use `/write-func-as-yaml` instead