# dimm-city-game-creator > Generate complete Dimm City-themed Wretched & Alone solo journaling games in .game.md format. Use when user requests creating a Dimm City game, generating a campaign file, or building a themed solo RPG. Creates 52-card games with proper mechanical balance, rich creaturepunk atmosphere, auto-validation, and supports iteration. Maintains exact card distribution (1 Primary Success, 4 Failure Counters, 3 Narratives, 16 Challenges, 28 Events) per Wretched & Alone SRD. - Author: IT Lackey - Repository: dimm-city/dc-solo-rpg - Version: 20251128112258 - Stars: 1 - Forks: 0 - Last Updated: 2026-02-08 - Source: https://github.com/dimm-city/dc-solo-rpg - Web: https://mule.run/skillshub/@@dimm-city/dc-solo-rpg~dimm-city-game-creator:20251128112258 --- --- name: dimm-city-game-creator description: Generate complete Dimm City-themed Wretched & Alone solo journaling games in .game.md format. Use when user requests creating a Dimm City game, generating a campaign file, or building a themed solo RPG. Creates 52-card games with proper mechanical balance, rich creaturepunk atmosphere, auto-validation, and supports iteration. Maintains exact card distribution (1 Primary Success, 4 Failure Counters, 3 Narratives, 16 Challenges, 28 Events) per Wretched & Alone SRD. --- # Dimm City Game Creator Generate complete, validated `.game.md` files for Wretched & Alone solo journaling games set in the Dimm City creaturepunk universe. ## Overview Create fully playable 52-card games that maintain perfect mechanical balance while incorporating: - Dimm City lore (five districts, factions, creaturepunk aesthetic) - Rich sensory details (sight, sound, smell, touch, taste) - Type-based markdown format compliance - Auto-validation and correction - District-specific atmosphere and challenges ## Quick Start **Simple usage:** 1. User provides concept: "Generate a game about [protagonist] in [district]" 2. Read relevant references for context (`world-overview.md`, `districts.md`) 3. Generate complete 52-card game following template structure 4. Auto-validate card counts and format 5. Save to `[game-name].game.md` in current directory 6. Present validation report **Example prompts:** - "Generate a gutterdruid healing toxic Wastes" - "Create a wirephreak escape from Tech District lockdown" - "Make a gang warfare game in Neon District" ## Generation Process ### Step 1: Load Context Before generating, read these reference files: - `references/world-overview.md` - Core Dimm City lore, tone, slang - `references/districts.md` - District-specific details - `references/game-config.md` - Format specification - `references/game-template.game.md` - Template structure ### Step 2: Generate Structure **Frontmatter (required):** ```yaml --- title: Game Title subtitle: A Dimm City Solo Campaign win-message: Victory description lose-message: Defeat description --- ``` **Introduction sections:** - `## Who You Are` - Protagonist identity, skills, situation (1-3 paragraphs) - `## What Happened` - Inciting incident (1-5 paragraphs) - `## Your Goal` - Victory condition and stakes (1-2 paragraphs) ### Step 3: Generate 52 Cards **CRITICAL DISTRIBUTION (never change):** - 1 Primary Success (Ace of Hearts) - 4 Failure Counters (all Kings - escalating threats) - 3 Narrative cards (A♦, A♣, A♠ - respite/reflection) - 16 Challenge cards (ranks 3, 5, 7, 9 - trigger damage) - 28 Event cards (ranks 2, 4, 6, 8, 10, J, Q - safe moments) - **Total: 52** **Card types:** 1. **Primary Success** - Salvation moment (finding ally, crucial discovery, breakthrough) 2. **Failure Counters** - Escalating threats (external threat → resource loss → trapped → catastrophe) 3. **Narrative** - Bonus/help cards, optional modifiers (max 1 `skip-damage`, max 1 `return-king`) 4. **Challenge** - Immediate dangers (combat, environmental, betrayals, system failures) 5. **Event** - Safe moments (resources, helpful encounters, quiet moments, world-building) **Card structure:** ```markdown ### [Card Type]: [optional modifier] **[Short description - 1-2 sentences]** [Full narrative - 2-5 paragraphs with sensory details] ``` ### Step 4: Apply Dimm City Aesthetic **Every card must include:** - **Sensory details** engaging multiple senses - **Dimm City slang** (DimmCitz, shorty, mercsercs, etc.) - **District-specific flavor** from `districts.md` - **Creaturepunk tone** (gritty visceral, weird surreal, dark humor, hope amid chaos) **Voice:** "Coagulated blood in the wire" not "blood in the circuitry" ### Step 5: Validate & Report Auto-validate: - Card counts (52 total, correct distribution) - Format (frontmatter, sections, modifiers) - No duplicates if using explicit assignment Auto-correct once if needed, then present: ```markdown ## Validation Report **Status**: [✓ PASSED | ⚠ CORRECTED | ✗ ISSUES REMAIN] **Card Counts**: - Primary Success: 1 ✓ - Failure Counters: 4 ✓ - Narrative: 3 ✓ - Challenge: 16 ✓ - Event: 28 ✓ - Total: 52 ✓ **Modifiers**: skip-damage: [0-1], return-king: [0-1] **Auto-Corrections**: [list or "None"] **Remaining Issues**: [list or "None"] ``` ## Iteration Support **Generate variations:** - "Make it darker" / "Add more hope" - "Generate 3 variations" - "Create combat-heavy version" **Adjust elements:** - "Focus on [faction]" - "Switch from [district] to [district]" - "Change protagonist to [role]" **Regenerate cards:** - "Regenerate all challenges" - "Rewrite narrative cards" - "Replace events 10-15" ## Writing Guidelines **Card balance:** - Challenges: 4-6 severe, 10-12 moderate - Events: 10-12 helpful, 10-12 neutral, 6-8 bittersweet **Thematic cohesion:** - Recurring elements (NPCs, locations) - Escalating stakes - Consistent atmosphere **Avoid:** - Formulaic structure - Generic descriptions - Changing core mechanics - Padding unnecessarily ## Key Reminders **Never change:** - 52 cards total (1+4+3+16+28) - Odd ranks trigger damage (3, 5, 7, 9) - Even ranks safe (2, 4, 6, 8, 10, J, Q, K) - Primary Success = Ace of Hearts **Always include:** - Sensory details (all 5 senses) - Dimm City slang and tone - District flavor - Short description + full narrative - Thematic cohesion Generate games that make Dimm City bleed neon into solo journaling. ## Resources ### references/ - `game-config.md` - Format specification - `game-template.game.md` - Complete template - `wretched-alone-mechanics-guide.md` - Mechanics reference - `world-overview.md` - Dimm City lore - `districts.md` - District details