# ooda_loop > In competitive environments, the entity that can cycle through - Author: Benjamin Ward - Repository: benjam3n/GOSM - Version: 20260127091712 - Stars: 0 - Forks: 0 - Last Updated: 2026-02-06 - Source: https://github.com/benjam3n/GOSM - Web: https://mule.run/skillshub/@@benjam3n/GOSM~ooda_loop:20260127091712 --- --- name: ooda_loop description: "In competitive environments, the entity that can cycle through" --- # ooda_loop ## Overview In competitive environments, the entity that can cycle through observe-orient-decide-act faster than opponents gains decisive advantage. Originally developed to explain why F-86 pilots defeated superior MiG-15s at 10:1 ratios in the Korean War. The answer wasn't better planes but faster decision cycles - the F-86's bubble canopy and hydraulic controls let pilots observe and react faster. Key insight: It's not just about speed, but about getting "inside" your opponent's decision loop, disrupting their orientation. ## When to Use - Competitive situations with time pressure - Fast-moving environments requiring rapid adaptation - Adversarial contexts (business competition, negotiation, games) - Crisis response and incident management - Any situation where tempo matters --- **Input**: $ARGUMENTS Apply this procedure to the input provided.