Blender MCP for 3D game asset creation and scene building.
TRIGGERS: 3D model, Blender, mesh, material, texture, HDRI, lighting,
fbx export, gltf export, glb, Poly Haven, Sketchfab, Hyper3D, 3D scene,
low-poly, game-ready model, UV mapping, Blender MCP, execute_blender_code,
3D character, 3D prop, 3D environment, rigging, armature, keyframe
USE WHEN: Creating 3D models, setting up game scenes, applying materials,
importing assets from Poly Haven/Sketchfab, generating models with Hyper3D,
rigging characters, creating animations, exporting to Unity/Godot formats.
TOKEN BUDGET: ~520 tokens (SKILL.md only), ~2200 with references
NOTE: Blender must be running with addon installed. Code execution is
powerful but requires caution - always save before complex operations.
COMPATIBILITY: Blender 3.0+ recommended. Some operators (triangulate,
decimate) have slight API changes between versions.