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blender-gamedev

by joe42-dev

10Feb 6, 2026Visit Source
Blender MCP for 3D game asset creation and scene building. TRIGGERS: 3D model, Blender, mesh, material, texture, HDRI, lighting, fbx export, gltf export, glb, Poly Haven, Sketchfab, Hyper3D, 3D scene, low-poly, game-ready model, UV mapping, Blender MCP, execute_blender_code, 3D character, 3D prop, 3D environment, rigging, armature, keyframe USE WHEN: Creating 3D models, setting up game scenes, applying materials, importing assets from Poly Haven/Sketchfab, generating models with Hyper3D, rigging characters, creating animations, exporting to Unity/Godot formats. TOKEN BUDGET: ~520 tokens (SKILL.md only), ~2200 with references NOTE: Blender must be running with addon installed. Code execution is powerful but requires caution - always save before complex operations. COMPATIBILITY: Blender 3.0+ recommended. Some operators (triangulate, decimate) have slight API changes between versions.